Client Greenlights Gamification In Services With TR ‘Tech-Check Research’ !
Recent Global Research Tangible Result conducted shows the significant potential of Gamification for many Client Businesses – following an interview schedule covering North and South America, Asia and Europe Tangible Result found :
+ Significant Gamification Opportunity Identified – For Example In Business Development & Learning :
-Significant Gamified Recruitment, Sales & Marketing
-‘Onboarding’ subjects Popular
-Makes Textbook, Lecture & Concept Learning Easier & Faster !
+ Gamification Offers Significant Potential To Grow Youth Markets – But Also Easier Learning Appeals To All Ages ! ( ‘Second Life’ Type Activity )
+ Many Game Platforms Identified – Adobe Captivate, Articulate Storyline, Steam, Supplier Proprietary, Need To Identify Best For Client – Avoid Having Betamax Where VCR Wins
Tangible Result Has Applied Its Research Processes To Create €Bn Profitable Revenue Increase For Clients By :
- Developing New Growth Markets – With Tangible Result Market Development Research Focused On Growth Markets
- Filling Regional & Service Range Gaps – Developing Strategic Partners, Around The Globe, Using A Tangible Result ‘Partner Search’
- Expediting Service & Product Development – Using Tangible Result Service & Product Development Research To Sell More To Existing Customers And Develop New Ones !
- Enhancing The Business Development Strategy – Get Key Managers Involved With Tangible Result’s Digital Strategy Development Process, Or A Customer Perception Survey.
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