Recent Global Research Tangible Result conducted shows significant potential of Gamification for many Client Businesses – following an interview schedule covering North and South America, Asia and Europe Tangible Result found :  

+ Significant Gamification Opportunity Identified – For Example In Business Development & Learning :

-Significant Gamified Recruitment & Sales & Marketing

-‘Onboarding’ subjects Popular

  -Makes Textbook, Lecture & Concept Learning Easier & Faster

+ Gamification Offers Significant Potential To Grow Youth Markets – But Also Easier Learning Appeals To All Ages ! (Second Life’ Type Activity )

+ Many Game Platforms Identified – Adobe Captivate, Articulate Storyline, Steam, Supplier Proprietary, Need To Identify Best For Client – Avoid Having Betamax Where VCR Wins

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