Recent Global Research Tangible Result conducted shows significant potential of Gamification for many Client Businesses – following an interview schedule covering North and South America, Asia and Europe Tangible Result found :
+ Significant Gamification Opportunity Identified – For Example In Business Development & Learning :
-Significant Gamified Recruitment & Sales & Marketing
-‘Onboarding’ subjects Popular
-Makes Textbook, Lecture & Concept Learning Easier & Faster
+ Gamification Offers Significant Potential To Grow Youth Markets – But Also Easier Learning Appeals To All Ages ! ( ‘Second Life’ Type Activity )
+ Many Game Platforms Identified – Adobe Captivate, Articulate Storyline, Steam, Supplier Proprietary, Need To Identify Best For Client – Avoid Having Betamax Where VCR Wins